package valueObjects.game.equipment;

import valueObjects.game.card.treasure.EquipmentCard;

/**
 * Represents an equipment that ocupies one slots of the character's head
 *
 */
public class Helmet extends EquipmentCard implements ISlotable{

	private static final long serialVersionUID = 1L;

	public short getSlots() {
		return 1;
	}
	
}
